Engaging for pupils
Short, game-like missions turn SEL ideas into choices and actions.
VIBE combines short game missions, recurring CoBot guides and reflection to help pupils practise emotional regulation, collaboration and decision-making.

Short, game-like missions turn SEL ideas into choices and actions.
Lightweight facilitation, reflection and evidence without another worksheet.
Designed to work standalone or alongside existing digital learning environments.
Pupils enter an interactive scenario with a clear challenge.
Choices, coaching and regulation practice happen inside the mission.
Short reflection and later revisits help turn practice into a habit.

Careful, logical and analytical.
“Let’s do this Right!”
Supportive, collaborative and kind.
“Let’s do this Kindly!”
Optimistic, social and open to ideas.
“Let’s do this Together!”
Confident, decisive and action-oriented.
“Let’s do this Now!”Original VIBE character identities, carried forward into the new browser-first platform.
VIBE is designed to capture participation, reflection, teacher observation and later revisits while keeping interpretation cautious.
Built for structured, manageable classroom use.
Standalone VIBE, CyberSquare or another LMS environment.
No physiological scoring or unrestricted generative AI in the pupil experience.
VIBE brings together wellbeing, education innovation, EdTech and implementation experience.
This is an early product preview. Select the perspective you are testing from.